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COHORT

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Torbie

zabir-hoque profile picture
riley-gravatt profile picture
sheridan-beebe profile picture

Founded 2022

7 Employees

Located in Seattle, Washington

PlayEverbloom.com
Gaming

Crafting worlds, connecting hearts

Torbie is a newly formed game studio by industry veterans in the heart of Seattle. We share a passion for cooperative and systemic games that spark discovery and exploration. We strive to build games that create emotion and can connect people through play.

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Meet the Team

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Founder/CEO at Torbie

Zabir Hoque

With 15 years of experience in the gaming industry, Zabir has built an extensive career as a graphics programmer and technical leader. Having worked on iconic titles such as Halo 5, Fortnite, Unreal Engine, and Astroneer, Zabir has contributed to some of the most influential projects in modern gaming. As the former Chief Technology Officer at System Era, Zabir played a key role in the company's growth and eventual acquisition by Devolver Digital. In 2022, Zabir co-founded Torbie, where they currently serve as CEO and remain actively involved in engineering.

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Founder/Chief Creative Officer at Torbie

Riley Gravatt

Riley Gravatt is a Forbes 30 Under 30 honoree and co-creator of System Era Softworks, the studio behind the award-winning Astroneer. He began his career as a sound designer in the film industry before transitioning to the video game world, crafting emotive experiences for titles including The Sims, Uncharted, and Disney Infinity. Driven by a passion for non-linear storytelling, Riley is dedicated to creating joyful, connective experiences that captivate millions of players around the globe.

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Cofounder at Torbie

Sheridan Beebe

Sheridan started his career at Microsoft, working as a Senior Software Engineer on large scale real-time telemetry systems used to monitor Xbox consoles, Xbox Live servers and Windows 10 machines around the world. After that he joined the law enforcement technology company Axon Enterprise to build Computer Aided Dispatch systems for 911 in the cloud. As the first client engineer working on Dispatch, he helped to establish the base application architecture, launch with multiple police forces across the US, and eventually manage more than 15 engineers across two teams. Most recently, Sheridan jumped at the opportunity to co-found Torbie so he could get back to programming games, a passion he's had since the 8th grade. At Torbie he focuses on engineering gameplay systems and working closely with designers and artists to build Everbloom into a game players will love.