

CEO at GG Folks
Daniel James
I have been making network games since making Wizard on Essex MUD in 1983. Over ~five startups, a VARR stint at META and innumerable projects I have taken the classic product founder role, including game and systems design, biz, customer support, etc. I live in SF with my wife, two teenagers who think I am a colossal fossil, a witchy black cat and a ridiculous sheepdog.
Questions & Answers
How is your team uniquely positioned to solve the problem you're tackling?
Growing lasting communities with strong social systems is a delicate and subtle art. We have worked together on the problem (truly social casual virtual worlds) over twenty-three years on various projects. My expertise goes back to the dawn of virtual worlds. We have demonstrated, again and again, the ability to build extraordinary services with small highly skilled teams.