

CEO, Co-founder at Antihero Studios
Brice Laville Saint Martin
CEO Cofounder at Antihero Studios. Previously Art Director of Clash Royale, and Supercell Marketing Creative Director at Supercell.
Questions & Answers
Why are you excited about your company/product?
58% of Gen Z say gaming is their primary social space, not Instagram, not TikTok. There's a massive generational demand for deep social games on mobile, and nobody is serving it. We're the only team that can bring this to mobile. We collectively worked on eight billion-dollar games at Supercell, King, and Blizzard. We spent our careers taking complex multiplayer genres and making them accessible to hundreds of millions of players. Extraction gives us a unique opportunity to answer that demand. In most shooters, you have to kill to win. In extraction, you don't. Every encounter is a choice: trust, betray, protect, fight. That social emergence is what makes the genre special, and Arc Raiders just proved it at scale, generating $500M in its first 6 months on PC and console. And beyond the game, we're building something the mobile industry has never seen: a player-facing brand like A24 or Liquid Death, where every creator, every community mom
How is your team uniquely positioned to solve the problem you're tackling?
We spent our careers doing one specific thing: taking complex multiplayer genres and making them accessible to hundreds of millions of players. That's the exact skill set required to bring extraction to mobile. Frank designed Brawl Stars' meta and monetization. Andre was Technical Director on Candy Crush, Douglas was GlobalMarketing Lead at Supercell, Fernanda was COO at Supercell and King, Felix was Principal Artist on Brawl Stars and I was Creative Director of Clash Royale for over six years. No other team in the world has this combination of deep multiplayer expertise and mass-market game design.