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Antihero Studios
Creating "Games Worth Sharing". Our team were leads on 8 different $1B/year games
š” Insights: Gen Z play video game to socialize. Social mechanics increases organic growth and retention. Nobody is pushing social play on mobile. š„ Team: We spent our careers taking complex multiplayer genres and making them accessible to hundreds of millions of players. Antihero Studios is a mobile game studio pushing the boundaries of social on mobile, founded by former Supercell and King veterans who collectively worked on eight billion-dollar games including Brawl Stars, Clash Royale, and Candy Crush. We're building MISFITZ, the first mass-market extraction game on mobile, tapping into the fastest-growing genre in gaming. Beyond the game, we're building Antihero as a player-facing brand like A24 or Liquid Death, powered by an organic creator-driven growth engine. A compounding distribution advantage that grows with every game we make.
Gallery
Meet the Team
CEO, Co-founder at Antihero Studios
Brice Laville Saint Martin
CEO Cofounder at Antihero Studios. Previously Art Director of Clash Royale, and Supercell Marketing Creative Director at Supercell.
CTO Antihero Studios at Antihero Studios
Andre Parodi
Previously Senior Technical Director at King. CTO and Co-founder of 2 startups.
Chief Product Officer at Antihero Studios
Frank Yu Yan
Former Lead Game Designer on Brawl Stars at Supercell and Senior Game Designer on Hearthstone at Blizzard.





