founder cover image
Profile image

CPO at Unbound Technologies

Andrea Interguglielmi

On a mission to unf*ck game development! With over 20 years of experience at the intersection of game development and creative tools for artists, I bring a unique production experience that led me to create Unbound. Previously at DreamWorks Animation and Lionhead Studios, my most recent VR game was fully funded by Meta.

Questions & Answers

What inspired you to start your business?

When I was 18, my first game was published worldwide on the Nintendo Game Boy, and my most recent game for Quest VR headsets was backed by Meta. Throughout this journey, one thing remained constant—making games is incredibly challenging. Our team's unique expertise in deep tech, combined with a production driven understanding of the game development process, is what inspired our vision to revolutionize the very foundations of interactive content creation.

Why are you excited about your company/product?

Today’s 3D content creation is stuck between two extremes: complex professional tools that demand years of expertise or generative AI that sacrifices creative control for convenience. We’ve created an entirely new medium that makes 3D creation not just accessible but truly fun—empowering newcomers while amplifying the creative potential of seasoned artists. With Unbound, we’re pioneering a shift away from labor-intensive game development and toward a future of spontaneous, interactive creations.