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Shockwave
Building the AI powered game platform for the masses! With $2.3 million in revenue, 180k DAU and a pipeline of new games we are at the intersection of (AI and Play).
We’re harnessing AI and decades of gaming expertise to create the ultimate destination for daily play! Daily games are a massive opportunity in the 50B+ casual gaming market. They are subscription driven business, with universal appeal to gamers and non gamers alike. With hundreds of millions of players hits like Wordle have popularized the daily game. We are building games across more categories more genres and new interactive experiences to expand and win this market!
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Meet the Team
CEO at Shockwave
Bill Kara
Bill is the CEO / Cofounder of Shockwave where he oversees the company's operations, growth strategies and product development. As a lifelong gamer and entrepreneur, Bill has been in the gaming industry for over 20 years with a passion and love for blending gaming, education technology and now exploring web3 and AI powered gaming. Bill previously co-founded Hallpass Media which was acquired in a roll up to create Jam City in 2011. Prior to Hallpass Media, Bill founded the original Addicting Games which was acquired by Atom Entertainment and then purchased by Viacom shortly afterward in 2006. Bill holds a Bachelor of Technology Degree from N.A.I.T, an MBA from Smith School of Business and completed the Advanced Management Program at Harvard Business School.
Chief Technology Officer at Shockwave
Erin Torbiak
Erin Torbiak has been working with her current cofounders since the startup days of Math Games during her university summers. Erin’s role has expanded from writing the original math questions to include project and executive team management, process design and implementation, and ongoing technical learning as the library of products and games has evolved. While she has roots in full-stack web development across both educational and recreational game products, she takes pride in the tools and designs she has built which are actively used by millions of students. Erin holds a Bachelor of Science degree in Computer Programming from the University of Alberta and has a passion for digital educational resources and progressive learning methods. In quite the plot twist, after setting out to build educational products, Erin found herself working on some of the very platforms that once stole time from her own studies, including AddictingGames.com and Shockwave.com.
Chief Product Officer at Shockwave
Rhys Jones
I am a seasoned product and technology executive with over two decades of experience leading teams at the intersection of gaming, SaaS, and digital media. Having served as CTO, VP of Product, and now Chief Product Officer, I bring a unique blend of product vision, technical expertise, and strategic leadership. My passion lies in building engaging digital experiences that scale — from architecting robust infrastructures to designing data-driven product strategies. At Shockwave Games, I’m focused on expanding our portfolio of daily games and harnessing AI to reach and delight global audiences. I thrive on leading talented teams, bridging product and engineering, and driving sustainable growth across fast-moving industries.




