founder cover image
Profile image

Cofounder at Quinn

Arlen Marmel

I’m the co-founder of Quinn, an AI training platform built for frontline teams. Before Quinn, I helped scale Hulu and Crunchyroll to millions of users, including through Crunchyroll’s $1B+ acquisition.

Questions & Answers

What's the story behind your company?

Quinn grew out of our previous company, Luna Park, which was a remote workforce engagement platform. We worked with large teams and leaned heavily into gamified, mobile-first experiences to drive participation. At some point, one of our customers asked if they could use the platform for training and the light bulb went off. We realized the same mechanics that made engagement work so well could be even more powerful for learning. We rebuilt around that insight and launched Quinn.

Can you share a distinctive achievement or highlight from your career?

I joined Crunchyroll early, spent six years there, and was part of the team that built it from a scrappy anime streaming service into something AT&T acquired for north of $1B. Getting to see a product go from startup to that kind of scale and knowing millions of fans were genuinely passionate about what we built was formative. It taught me what it looks like when you truly nail product-market fit for an underserved audience, and I've been chasing that feeling ever since.

How is your team uniquely positioned to solve the problem you're tackling?

My co-founder Ben and I came up building consumer-facing products that had to earn attention in competitive environments. We weren't trained in enterprise software or L&D — which I think is actually an advantage. We think about training the way a product person thinks about retention: every drop-off point is a design problem to solve. We've also built deep relationships in the trades (HVAC, pest control, field service) so we understand the operational reality our customers live in. The combination of consumer-grade product thinking and genuine domain expertise is hard to replicate.