

CTO at LIVE AWARE
David Berger
Shipped my first game in 1995 eventually landing at Fasa Interactive working on Mechwarrior, Shadowrun and Crimson Skies. From there to Microsoft where I continued with Fast Studios eventually becoming Director of Engineering. After a brief stop in publishing, was a founding member and director of engineering for 343 Industries shipping Halo 4, Halo 5 and Halo Infinite. I now lead engineering as the CTO for Live Aware Labs, a service the strives to unify all feedback (player, sentiment, and team) in one easy to use HUB.
Questions & Answers
Why are you excited about your company/product?
In my experience in games, this is a tool that I have wanted but never existed. Having an easy place to unify and track all player feedback, both internally and externally is so valuable especially given the current market for games.
How is your team uniquely positioned to solve the problem you're tackling?
We have been game developers for years and have unique experience to truly understand what other developers are going through. As we listen to our customers, we may not have shared their exact challenges, but we truly understand them. This gives us a unique ability to support our customers in a way that most game service companies can't.