

COO & Producer at Legion
Seth Short
I'm Seth, COO & Producer of Legion. I previously worked on Battlefield 2042 before Leading Level Design at LILA Games.
Questions & Answers
How is your team uniquely positioned to solve the problem you're tackling?
Our team has a strong history in working in the FPS space across many studios in the industry. This gives us a lot of insight on what goes on under the hood of the best FPS games and how we can improve on that.
What's the story behind your company?
15 years ago our team met, modding maps in Halo 3. Then we worked on some of the biggest game franchises in the world (Halo, Call of Duty, Battlefield, Apex etc..) We we're in each other's weddings. We'll likely be at each others funerals. For 8 years, we planned what we believe will be an amazing game franchise. Thanks to Speedrun we got the opportunity to start developing our first title, Covenant.
What sets you apart from others in your industry?
First person melee combat is something that pretty much no FPS has gotten right. We have put a lot of investment into 40+ systems to make melee feel as good as humanly possible in first person. After Covenant releases, no-one will be able to copy us, and we'll corner the market for FPS action.