

Chief Creative Officer at Incite Interactive
Dan Fessler
I am the creative side of Incite with a fixation on bringing emergent narrative games to the masses. I got my start as a pixel artist for mobile games at companies including Gameloft, Glu Mobile, and Zynga. Before Incite I was the Chief Visual Officer at Manticore Games where we made a AAA UGC metaverse platform called Core
Questions & Answers
What's the story behind your company?
For over a decade, before founding our company, my co-founders and I have been discussing the enormous potential of emergent narrative games, normally relegated to hardcore simulation players, for a broader audience.
What problem or opportunity inspired you to start your company, and how has your vision evolved since then?
With the explosive accessibility of large language models, the missing piece to making this a reality was finally solved, so we immediately quit our jobs to explore this new blue ocean together.
What sets you apart from others in your industry?
We're building the world's first AI-native life simulation game, bringing our deep UGC expertise from Manticore, Roblox, and Knock Knock to allow players to unlock their own creativity within the platform.